
Modeled in 3DS Max
Textured and Lit in Vray
Rendered with Vray

Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray

Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray

Environment design,
Modeled in 3DS Max,
Textured and lit in Unity

Environment design,
Modeled in 3DS Max,
Textured and lit in Unity

Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray

Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray

Managed Water Shader,
Particles created in Cascade,
Lighting in Unreal Engine,
Environment design

Environment design,
Molded in 3DS Max,
Textured and lit in Unreal Engine 5,
Particles (Fire, Fireflies, Smoke) created in Niagra

Modeled, Lit, and rendered in 3DS Max

Modeled in C4D
Textured and Lit in Corona

Designed
Molded in 3ds max
Textured created in Photoshop
Materials and Redner in Arnold

Modeled and Animated in C4D

Modeled in 3DS Max,
Textured and lit in 3ds max Corona
Rendered in Corona

Modeled, textured, and lit in 3DS Max

Environment and Vehicle in 3ds Max,
Lit, Textured, and rendered in Corona

Environment and vehicle modeled in 3ds max.
Textured and lit in Corona

Designed
Molded in 3ds Max
Materials and rendered in Arnold

Designed
Molded in 3ds Max
Materials and rendered in Arnold

Modeled in 3DS Max,
Textured and lit in Corona

Modeled in 3ds Max
Textured and lit in Vray
Rendered using Vray

Modeled in Vray
Textured and lit using Vray
Rendered in Vray

Modeled in 3ds Max
Textured and Lit using VRAY
Rendered using Vray

Molded in 3DS MAX
Textured and Lit using Vray
Rendered using Vray

Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray
Composited and painted in Photoshop


Environment design,
Molded in 3DS Max,
Textured and lit in Unreal Engine 5
Particles (Fire, Fireflies, Smoke) created in Niagra



Modeled in 3ds Max
Textured and lit in Vray

Product Design (inspired by Zero Sugar Monster Can)
Modeled in 3DS Max,
Textured and lit in Arnold,
Touched up in Adobe Photoshop

Environment design,
Modeled in 3DS Max,
Textured and Lit in Arnold

Modeled in 3DS Max,
Textured and Lit in Mental Ray
Background added in Adobe Photoshop

Lighting and Texturing in Unreal Engine 4,
Extensive Blueprint coding in Unreal Engine 4


Environment design,
Modeled in 3DS Max,
Textured and Lit in Arnold









Modeled in 3ds max.
Lit and textured in Corona



Environment Design,
Modeled, textured, and lit in 3DS Max,

Modeled in C4D,
Textured and lit in Corona




Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray






Molded in 3DS Max
Textured and lit in 3DS Max in Corona

Modeled, Rendered, and lit in C4D




Environment Design
Modeled, textured, and lit in 3DS Max,

Modeled in C4D,
Rendered in Corona

Modeled in C4D,
Lit and Textured in Corona